Freeze Clause(凍結條款)[建議使用] Only one pokemon on each team may be afflicted with freeze at a given time. Subsequent uses of moves with a chance to freeze will not freeze. 每隊只有一隻精靈在指定時間內會被凍結。其間凍結效果發動無效。
Item Clause(道具條款)[不建議使用] No two pokemon on a team may begin the battle holding the same item. 隊伍中的精靈不能在開戰時裝備相同的道具。
Level Balance(等級平衡)[不建議使用] Multiplies 0.074 by a pokemon's base stat total and subtracts the result from 113; the pokemon's level is set to the integer nearest this value. This gives each pokemon a level in the closed interval [60, 100] based on its base stats. 113-round(精靈的種族值*0.074)=這條款下的等級,種族值愈高等級愈低。精靈的等級設定在60和100之間。
OHKO Clause(一擊必殺條款)[建議使用] Moves that kill in one hit (e.g. Fissure) fail. 一擊必殺技能將會使用失敗,如絕對零度、獨角鑽、必殺巨鉗和地裂。
Random Battle(隨機戰鬥)[不建議使用] Instead of loading teams, both players use randomly generated parties. 各玩家使用隨機生成的隊伍來代替原本下載的隊伍。
Sleep Clause(催眠條款)[建議使用] Only one pokemon on each team may be afflicted with enemy-induced sleep at a given time. Subsequent enemy attempts to inflict sleep fail. 每隊只有一隻精靈在指定時間內會被對手催眠。其間對手配招的睡眠效果發動無效。
Species Clause(種類條款)[建議使用] No two poken on a team may have the same species. 隊伍中不能使用相同種類的精靈。即不能使用兩隻或以上全國編號相同的精靈。
Strict Damage Clause(精確傷害條款)[建議使用] By default, Shoddy Battle does not limit the display of damage done to a pokemon to its remaining health. Enabling this clause causes Shoddy Battle never to show more damage being done than the target has remaining health. Shoddy Battle 原設不限制對精靈造成的傷害數值,所受的傷害總數可能大於HP的實際總數。 使用這個條款後,Shoddy Battle 只會顯示精靈HP的實際增減情況。